Slightly less random generation!
Shifty Dungeon » Devlog
Random generation has now been fixed so that all areas of the game are accessible, as well as following a more user friendly path so as to not get lost.
Honestly there is not much else, to make this work I had to rewrite some major functions as well as the code for the new generation algorithm.
This does however mean enemies and spikes will be the next generated feature of the game so stay tuned for some more shifting!
Files
Alex (the final flex).wav 6.7 MB
Feb 15, 2019
Shifty Dungeon
A short demo for an upcoming project
More posts
- Random Generation!!!!!!!!!!!!!!!!Feb 18, 2019
- Week 4Feb 17, 2019
- Snap release!Feb 12, 2019
- Road MapFeb 10, 2019
- General Update1Feb 10, 2019
- Enemies!Feb 04, 2019
- First Release!Jan 31, 2019
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