Slightly less random generation!


Random generation has now been fixed so that all areas of the game are accessible, as well as following a more user friendly path so as to not get lost.

Honestly there is not much else, to make this work I had to rewrite some major functions as well as the code for the new generation algorithm.

This does however mean enemies and spikes will be the next generated feature of the game so stay tuned for some more shifting!

Files

Alex (the final flex).wav 6 MB
Feb 15, 2019

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