General Update1
Week three of Shifty Dungeon development!
It has to be said that on the surface not much seems to have been achieved in this past week, and while that may be partially true due to a high workload at school I am happy to announce the following changes:
.Enemies now turn when hitting a wall
.The brick sprite is now Actually tile-able with pixel snap in place
.Enemies have a random delay before they fire for the first time meaning a more varies volley of projectiles to dodge :)
.The speed of the player is increased due to play tester feed back
.Code has been streamlined for better performance although many old computers may experience input delay, this is an ongoing problem I hope to address
.Re-vamped music! The current soundtrack has been edited for a more varied baseline as well as dissonance issues removed
.Many other behind the scenes changes such as trigger being changed to colliders and vice versa. This may not seem important but it is vital for future updates
All in all it hasn't been a week of complete loss and I hope to release a road map soon so you all know future planned changes and additions, also more importantly the possible date of implantation of the elusive Alex.
Once again thank you for playing the beta for shifty dungeon! There is soooooooooooooooo much more to come and I'm excited to release it!
Files
Shifty Dungeon
A short demo for an upcoming project
More posts
- Slightly less random generation!Mar 03, 2019
- Random Generation!!!!!!!!!!!!!!!!Feb 18, 2019
- Week 4Feb 17, 2019
- Snap release!Feb 12, 2019
- Road MapFeb 10, 2019
- Enemies!Feb 04, 2019
- First Release!Jan 31, 2019
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