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Shifty Dungeon
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Devlog
Slightly less random generation!
March 03, 2019
by
HTMichaeL
Random generation has now been fixed so that all areas of the game are accessible, as well as following a more user friendly path so as to not get lost. Honestly there is not much else, to make this w...
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Random Generation!!!!!!!!!!!!!!!!
February 18, 2019
by
HTMichaeL
Well that was quicker than expected! . Random Generation is now at it's most basic level... working! Although keep in mind that while the cells do interlink without error, the initial placement of the...
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Week 4
February 17, 2019
by
HTMichaeL
. Changed colour generator to create a colour scheme where the background is not only the foreground's invert but slightly darker with a more reddish hue . Larger chunk spray force, creating even lar...
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Snap release!
February 12, 2019
by
HTMichaeL
Well it's early in the week but a lot of progress has been made! A fair few things have been done from tier one and Shifty Dungeon is really taking shape! Changes: . Random pallet each game . Press "R...
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Road Map
February 10, 2019
by
HTMichaeL
Road map! A comprehensive list of all possible features I would like to add to the game. Items within a tier may not be in chronological order. Tier 1 (Priority) . Updated sprites of both players and...
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General Update1
February 10, 2019
by
HTMichaeL
Week three of Shifty Dungeon development! It has to be said that on the surface not much seems to have been achieved in this past week, and while that may be partially true due to a high workload at s...
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Enemies!
February 04, 2019
by
HTMichaeL
Just added enemies and a basic knock back system. Next I'm hoping to add a few new enemies, fix some stuff and maybe add an element of random generation...
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First Release!
January 31, 2019
by
HTMichaeL
Literally just launched the game, much more to come!...
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