Road Map


Road map!

A comprehensive list of all possible features I would like to add to the game. Items within a tier may not be in chronological order.

Tier 1 (Priority)

. Updated sprites of both players and enemies

. Varying types of enemies

. Performance issues fixed 

. A progression system accompanied by multiple levels

. Power-ups

. For the pallet of a level to be randomly generated at start

. Death animations

. Start and end points to the levels

. Health and info U.I


Tier 2 (Long-Term)

. Complete randomisation of levels with randomised rooms, e.g different level each time

. Boss rooms, a room which contains a boss which isn't randomised but is connected in the map to randomised rooms and corridors 

. The faint sound of flexing draws nearer as the Alex, keeper of the dungeon wishes to gobble gobble your soul.

. More sound tracks, these will not be randomised but I hope to create a fair few

. Updated combat system. The current fire ball is just a place holder, Sword, shield and spells as well as  unlock-able abilities will all be part of the game at some point

. A boss approaches, yet it's room seems... out of this world? It must have run out of space to get here

. A story/lore however basic


Tier 3 (Unconfirmed concepts that may or may not be added depending on public response)

. Online multiplayer (it's possible!)

. The webGL5 application that Shifty Dungeon currently uses may be replaced by a download if the game get's larger than 250mb

. An Xbox One release, (in the developer section)

. A possible price tag, please note all play testers will receive a free copy and the price is yet to be decided

Comments

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yes/10 would game again

Thanks @eddiemuff!