Road Map
Road map!
A comprehensive list of all possible features I would like to add to the game. Items within a tier may not be in chronological order.
Tier 1 (Priority)
. Updated sprites of both players and enemies
. Varying types of enemies
. Performance issues fixed
. A progression system accompanied by multiple levels
. Power-ups
. For the pallet of a level to be randomly generated at start
. Death animations
. Start and end points to the levels
. Health and info U.I
Tier 2 (Long-Term)
. Complete randomisation of levels with randomised rooms, e.g different level each time
. Boss rooms, a room which contains a boss which isn't randomised but is connected in the map to randomised rooms and corridors
. The faint sound of flexing draws nearer as the Alex, keeper of the dungeon wishes to gobble gobble your soul.
. More sound tracks, these will not be randomised but I hope to create a fair few
. Updated combat system. The current fire ball is just a place holder, Sword, shield and spells as well as unlock-able abilities will all be part of the game at some point
. A boss approaches, yet it's room seems... out of this world? It must have run out of space to get here
. A story/lore however basic
Tier 3 (Unconfirmed concepts that may or may not be added depending on public response)
. Online multiplayer (it's possible!)
. The webGL5 application that Shifty Dungeon currently uses may be replaced by a download if the game get's larger than 250mb
. An Xbox One release, (in the developer section)
. A possible price tag, please note all play testers will receive a free copy and the price is yet to be decided
Shifty Dungeon
A short demo for an upcoming project
More posts
- Slightly less random generation!Mar 03, 2019
- Random Generation!!!!!!!!!!!!!!!!Feb 18, 2019
- Week 4Feb 17, 2019
- Snap release!Feb 12, 2019
- General Update1Feb 10, 2019
- Enemies!Feb 04, 2019
- First Release!Jan 31, 2019
Comments
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yes/10 would game again
Thanks @eddiemuff!